Episode 01 — “Gosh You’re Cynical”

Brian (Fiddleback) and Scott (The Angry GM) begin an adventure of their own. A free flowing discussion of things related to, and not related to, Dungeons and Dragons.

Brian: https://twitter.com/Fiddleback

Scott: https://twitter.com/TheAngryGM


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Share your thoughts and comments below, we’ll read them on the show and respond.

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The voice and producer of GM Word of the Week, he is also a Freelance Tabletop Game Editor and Writer as well as a long time podcaster. He has written and edited for Fantasy Flight Games' Star Wars RPGs, Modiphius Entertainment's Mutant Chronicles and Infinity RPGs and several others. He is currently working on his own Transit RPG.

16 thoughts on “Episode 01 — “Gosh You’re Cynical”

  1. In spite of what might be suggested in this episode, we would love to read your feedback on the topics in each episode and include it in subsequent shows.

  2. I thoroughly enjoyed listening to this first episode! Your podcasts are the only ones I’ve really started listening to, and I haven’t been disappointed. I listened to Wendigo on the way home from work, and this while playing a game at my computer.

    The discussion of D&D and nostalgia is an interesting one to me. I do hear a lot of reverence, as you said, about the classic adventures. I am somewhat interested in them, but any time I’ve run a game, I have a compulsion to make sure it’s something I invent. I don’t really know what or how I’d go about learning the old adventures, or if it’s a worthwhile endeavor.

    I was intrigued by the praise for Hackmaster. I looked at the basic rules maybe a year ago, and it did seem interesting. However, it was really dense, and I was daunted at trying to understand it. Getting my players to try it also didn’t seem appealing, so we stuck with the pretty smooth to play 5E. Your discussion makes me want to look more into it!

    The magic rules discussion was probably my favorite part. I really enjoy hearing these game design ideas and trying to ponder implications and such. I agree with the ‘arbitrary limits’ thing being a minor annoyance for me. I felt it even worse in 4E, with Rogues only being able to do a somersault once a day as an attack. A magic system with in-world limits that could be seen sounds very compelling.

    I think it would be great if you regularly discussed some game mechanic, and how it ties to the experience it brings about, as you did with the magic discussion. “What does this mechanic say about the game it’s in” is a very interesting idea I’d love to hear more of.

    1. Hi Lost in Hyrule.

      Thanks for the comments.

      You’re right. Hackmaster is incredibly dense and really only appeals to a certain kind of gamer. It’s very old school and very much an sort of amped up old school. But it is a wonderfully designed and laid out book. It rewards its difficult learning curve with one of the most intricate games you will ever play. You just have to find the right people.

      We’ll have all sorts of rules and mechanic based discussion to come. I’m sure you’ll find more to enjoy.

      Thanks for listening and thanks for commenting. Keep an ear open around episode 5, which is when we will be able to begin responding to feedback.


  3. Great start to a podcast!

    Since it is close to Halloween, I have a couple questions about horror:

    1) Have you ever scared your players or been a part of a game where it was actually scary?

    2) What do you think is a good way to incorporate horror into a game? I found Angry GM’s article, “Ask Angry: Driving Your Players Crazy” to be very interesting, and I wanted to get any additional thoughts from you guys.

    3) What are your favorite horror stories?

    Have a spooky Halloween!

  4. Rehm’s alternate persona where he makes rapport with Casey and calls him “my friend” instead of yelling and swearing makes me really uncomfortable.

    1. I considered it. I’m not entirely convinced it needs one. Just jump in with both feet. 🙂

      Thanks for listening and I’m glad at least one person caught the reference.

  5. Very interesting show. I also enjoyed when Angry was on Potelbat as a guest host. I have followed Fiddleback from Stormtrooper poetry to the M.A.S. It was there that I learned about the Angry GM and worked my way through his site.
    As was mentioned above the mechanics discussion is very good. Also enjoy the feeling of listening to two friends talking on the back porch with an adult beverage. Looking forward to the next one

    1. Thanks Marcel.

      And thanks for following along with my various endeavors.

      I can’t promise we do mechanical discussions like that in every show, but we’ll see what happens as we go along. 🙂

  6. Fiddleback,
    GM word of the week is fascinating but it is good to finally see you and Angry openly collaborating on something more than an entomology dictionary! I have missed your podcasts since Potelbat, but often found Sammy to ecsentric for my tastes anyway. You and Angry are a much better fit! Hope this goes on well into the future.

  7. Not sure why but the podcast took about an hour to load before I could listen to it. My internet is made of snakes and leaves (Australia) but it’s usually not this bad.

    1. Seems odd. Don’t know what to tell you, except it is an hour and a half long and you are in Australia.

      I’ll have to ask Sammy in Melbourne and see what it was like for him. Thanks for trying though.

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