From design intent to the elements of good RPG IPs we cover enough ground for TWO shows. Your feedback about Alien Intelligence, different ‘punks’, and making faces carries us along on a merry discussion that leads us to a very serious realization.
In what is the longest episode to date (and believe me, we didn’t mean it to be this long, but there you go) we discuss Xanathar and his guide. To everything. EVERYTHING. Being the expert that he is. Also, Scott saw a movie. And Brian likes some books.
Alignment, world building, morality, player investment. This episode is a grab bag of stuff started off by your comments and feedback. We respond to questions about point buy vs. rolling, talk about one-page RPG systems, and even top it all off with news from Amazon. Continue reading “Episode 10 — “A Series Discussion””→
We’ve got friends in low places. Low magic places, at least. Or we would have if we could figure out how to run a low magic game. But that’s okay because, frankly, RAW D&D won’t let us do that anyway. Or would it? Stick around for your feedback and the terribleness that is GURPS.
The last time we were here, we were talking about Dragon Quest. But this time, we’re talking about lessons learned FROM Dragon Quest, which is totally different. But that is just the start. There’s selling your GM soul, generic RPG systems, questions about things written and said and more. So much more.
The obsessions continue. Dragon Quest is still on the mind. As are classical music in cartoons and associated problems, media treatment of a resurrected D&D, and a particular kind of apple. Plus, our feedback on your feedback.